If you start at red buff you can jump with Q pressed at red red plant ~7s before red spawns to get a free ferocity stack.This can also be done with blue buff,but it's harder(you need to stay in the edge of the bush,walk out of it, autoattack a plant and immediately cancel it before you hit(by moving away or pressing S).Your ferocity stacks expire after 8s out of combat.That means you can estimate if you hit enemy champion(or jungle camp) with your bola.Your ult grants true vision to the closest enemy so you can reveal every stealthed champion.For similar reason,if you are ulted by Camille you can auto attack any1 outside of her R as long as you are in bushes even though you won't jump outside of her R.His passive jump is actually an auto attack with increased range that causing you to jump to the target.This means your jump has some kind of cd, but since your Q is an AA reset you might insta jump to another target without any delay(other than your reaction time and ping related stuff).*You can use empowered W to cancel Nami's Q, Yasuo's R(it will do dmg instantly,but you will be able to controll your champion while he is stucked in his animation) and Nocturne R If you ult and insta tp then you will finish teleporting while being camouflaged.This means that even if enemy will see your to but they are outside your camouflage range they might think your tp was interrupted.You can jump shortly after leaving bushes,which means your range kind of scales with your movement speed.Because of that, if you have any dash item(such as stridebreaker(doesn't work anymore)/prawlrer's claw/rocket belt/galeforce-not 100% sure about that) you can extend that range even further (it used to work with hexflash as well).If you tp while in bushes you will be able to jump no matter where you will be after tp.Okay, there was similar post months ago so I'll copy paste my comment regarding rengar and remove what you already mentioned. You can then do that Q for you to get back into empowered state, and thus do the 3rd Q. When you land, your initial empowered Q damage will go off and your non-empowered Q will be up. you would empowered Q before jump (starting the jump exhausts your empowered Q), then jump onto your target triggering 1 free stack to come, then W, E while midair.
Rengar empowered W cleanses things like Urgot ult during pull, as well as gets you out of Mordekaiser ult.īecause of the ability to instantly get full ferocity exists, Rengar can triple Q if starting the fight with 4 stacks, and nearby a brush or ulted. Then W, E, etc as needed for instant full ferocity. Pressing Q while having 0 stacks and also standing in the bush will count both the "attack with 0 ferocity" part of his passive, as well as the usage of Q itself, thus giving 2 stacks immediately. I say "currently" because Rengar is getting reworked, and this issue will likely go away with the cast time removed while midair.Īuto attack with 0 ferocity while standing in a bush will give a free stack. Didn't always used to be this way, but it's something to do with the cast time of the ability. So if you were ulted, running at someone who just spawned who is likewise running towards you, you want to press E with your mouse behind your back during the leap. But if you smite first, you're vulnerable to be stolen during casting Q.Ĭurrently, to hit your E while mid air, you have to aim your cursor towards where the enemy would be relative to your landing position will be, not where you are currently. Casting Q before smite will make you deal a huge chunk of true damage immediately and make noone can even think to compete. Q has a small cast time but still slower than smite. That is why you should always max E before W even when you go full AP because not every W can hit and sometime it's better to just use as a bait.Īlso as Nunu you should always cast smite AFTER Q when trying to secure object. You can bait them to use that skill while release and change the direction immediately. This is especially useful against champion that can counter your W from afar through skillshot or artificial wall. Nunu will have a small animation when the snowball hit while rolling, causing him to unable to act for a few frame, if you release the snowball early, you can start to cast E right away or in case you know that you're in danger, you can run back immediately while the snowball stall them. When rolling your snowball (W) with Nunu, right before you're about to hit a target or know that your released snowball can hit the target, release it. I don't know if it is just me or it's really a feature, so I'll put it here for everyone to judge: